Control’s first patch arrives – tackles frame rate dips on PC and consoles, and DX12 crashes

Control’s first patch arrives – tackles frame rate dips on PC and consoles, and DX12 crashes

System Requirements

Low vs Ultra Screenshots

GPU Performance Chart

CPU List That Meet System Requirements

GPU List That Meet System Requirements

Comments

Control

PC Demand

#100+

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User Rating

6.71

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Not Ok

Optimisation

2.7

The first post-launch update is inbound for Control and it sounds as if it’s good news for those of you with performance issues. The patch is out right now on Playstation 4 and will be coming to PC and Xbox One shortly.

“Since launch, Remedy have been listening to community feedback and working flat out behind the scenes on Control,” said Antonela Pounder, senior brand community manager at publisher 505 Games. “As many of you will know, bug fixing and submission times vary across each platform, which is why we’re not out on all formats yet! All being well, we won’t keep you waiting very long.”

Those of you with the base consoles are probably most in need of the update. The PS4 and Xbox One versions can drop into frame rates in the 10s during certain scenes. Some of the physics-intense events such as launching items can also cause hitching on the PS4 Pro and, to a lesser extent, the Xbox One. With any luck, this patch should at least iron over a few of those issues and make them more bearable. Early reports suggest it’s done exactly that, although it’s still not perfect.

Control benchmark performance round-up – Expected FPS from every major graphics card

Control fortunately fares a lot better on PC, although you still need a hefty rig to get it looking its finest with all those ray-tracing effects. This first update for Control should improve the general frame-rate performance of Control on PC, as well as reduce DX11 and DX12-related crashes to desktop. Once the update is live on  PC we’ll be sure to give it a download to see if there’s any noticeable change.

Control Ray Tracing Benchmarks and Performance Cost – GeForce RTX 2060 6GB

Control Update 1

General

Bug and crash fixes to missions, combat and overall game play Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance

Improved title stability on all platforms Improved general frame-rate performance through optimisations made to multiple systems and content

UI

Improved map loading times (map will no longer tease information) Motion Blur On/Off toggle added to Options menu Film Grain On/Off toggle added to Options menu Fixed incorrect UI behaviour on ultra-wide monitors (PC) Fixed multiple issues when incorrect subtitles are shown for multiple languages Fixed issue when the game centers the aim on Jesse’s head Fixed multiple UI related issues

Progression

Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy) Fixed issue that prevented players activating the Pierce weapon form upgrade Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus) Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound

Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc

Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)

If you’ve yet to pick up Control, Jon gave it a 9/10 in his Control review over the weekend and claimed it is probably Remedy’s greatest work. “Not only is Control comfortably the best Remedy game since Max Payne 2, it may well be the best Remedy game ever. It helps as well that it’s astonishingly beautiful, both on technically and artistically; from top to bottom, beginning to end, Control is a feast for the sense. Tantalisingly, the very concept of folklore and urban myths being believe into existence is a truly rich template from which this franchise can build. It’s rare to finish a game and already find myself lusting after a sequel.”

Control PC performance report and GPU benchmarks – One of the best looking games ever

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