Gears 5 Beta PC Performance Report and Benchmarks
Low vs Ultra Screenshots
GPU Performance Chart
CPU List That Meet System Requirements
GPU List That Meet System Requirements
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It’s time to locust-hunting, chums. Gears 5 is now out on PC, available through both the Windows Store and, amazingly, Steam! The PC version of Gears 5 is the place to be if you want the best performance around, paired with proper keyboard and mouse support.
Handily, Gears 5 also comes with the official benchmarking tool. Having messed around with this extensively, and gotten my derrière kicked in the online, I can confirm the benchmark is pretty much analogous to in-game performance, give or take. With all that mind, we’ve been busy testing Gears of War 5’s PC performance.
Gears 5 Graphics Settings
Every Gears of War 5 PC Graphics Setting
Gears 5 has an immense range of graphics options as we’ve already covered here. Just about every graphics setting under the sun is included (aside from any juicy ray tracing) such as unlocked frame rates, shadow, detail, texture, environment, and post-process settings, right on down to the ability to fine-tune motion blur intensity or the spawn rate of particles.
Gears 5 Most Important Graphics Options – Every Setting Benchmarked
Gears 5 System Requirements
Gears 5 Minimum System Requirements
OS: Windows 10 May 2019 Update CPU: Intel i3 Skylake or AMD FX-6000 Series RAM: 6GB System Memory GPU RAM: 2GB Video Memory Nvidia GPU: Geforce GTX 760 or GTX 1050 AMD GPU: Radeon R9 280 or Radeon RX 560 DX: DirectX 12
Gears 5 Recommended System Requirements
OS: Windows 10 May 2019 Update CPU: Intel i5 Skylake or AMD Ryzen 3 RAM: 8GB System Memory GPU RAM: 4GB Video Memory Nvidia GPU: GeForce GTX 970 or GTX 1660 Ti AMD GPU: Radeon RX 570 or Radeon RX 5700 DX: DirectX 12
Gears 5 Ultra System Requirements
OS: Windows 10 May 2019 Update CPU: Intel i7 Skylake or AMD Ryzen 7 RAM: 16GB System Memory GPU RAM: 8GB Video Memory Nvidia GPU: GeForce RTX 2080 AMD GPU: Radeon RX Radeon VII DX: DirectX 12
Gears 5 Benchmarks
Gears 5 comes with a frankly immense benchmarking tool. This tracks average frame rates, frame times, average minimum frame rates (percentiles), CPU render time, VRAM usage, memory usage, texture pool usage, and even provides a nice breakdown of whether you’re CPU or GPU-bound. It’s awesome and basically gives you all you need to suss out where the performance snags are coming from.
Here’s a little peek at what the results readouts look like:
Having already benchmarked Gears 5 when the closed beta test ran some two months ago (you can those results further down below), we basically just needed to find out whether the PC performance would change in the run-up to launch. The bottom line is: No, Gears 5 runs pretty much the same now as it did eight weeks ago. That’s no bad thing though. Gears of War 5’s beta test PC gaming performance was very slick and the final product sticks to this course.
Gears 5 PC benchmarks and frames per second analysis performed on PNY XLR8 GeForce RTX 2060 6GB | Intel i7-5820K @4.2GHz | 16GB DDR4
In order to highlight the changes, or lack of, since the beta test, we ran through a series of benchmark tests on the same hardware as we did last time. We repeated the test under the same circumstances using a PNY XLR8 GeForce RTX 2060 6GB, an Intel Core i7-5820K CPU @ 4.2 GHz and 16GB DDR4 RAM.
For our Gears 5 benchmarks, we used this official in-game benchmarking tool. We ran the test at three different resolutions (1080p, 1440p, 4K) and across all four graphics presets. We have then provided both the average frame rate.
Gears 5 PC Launch Version vs Gears 5 Tech Test Benchmarks
As a point of comparison, here’s a slider comparing the results from this benchmark test from our tests with the Tech Test version of Gears 5.
Slide the cursor over to compare results
As you can see, there’s usually just a few percentage points in it. For those that have changed, it would appear as if The Coalition have tweaked a few bits here and there behind the scenes to offer up more playable Medium settings, as well as achieving a fairly significant 20% bump to 4K/Ultra performance. That particular benchmark still isn’t what we’d called playable though. We wouldn’t recommend you play Gears 5 with a GeForce RTX 2060 at 4K/ultra settings.
1440p/High is absolutely the sweet spot for this GPU while playing Gears 5, locking into a 72 fps average that rarely ever shows any signs of dipping below 60 frames per second.
Gears 5 Low vs Ultra Graphics Comparison
Gears 5 Tech Test Benchmarks
Gears 5 Tech Test benchmarks and frames per second analysis performed on PNY XLR8 GeForce RTX 2060 6GB | Intel i7-5820K @4.2GHz | 16GB DDR4
For our Gears 5 Tech Test benchmarks, we used this official in-game benchmarking tool. We ran the test at three different resolutions (1080p, 1440p, 4K) and across all four graphics presets. We have then provided both the average frame rate and the average minimum frame rate based on the bottom 5% of frame times.
Gears of War 5 Tech Test PNY XLR8 GeForce RTX 2060 6GB Benchmarks @ 1080p
(Click to expand)
Gears of War 5 Tech Test PNY XLR8 GeForce RTX 2060 6GB Benchmarks @ 1440p
Gears of War 5 Tech Test PNY XLR8 GeForce RTX 2060 6GB Benchmarks @ 4K
|Low||135.3 avg / 93.8 min||125 avg / 87.9 min||70 avg / 57.1 min|
|Medium||102.5 avg / 75 min||84 avg / 57.5 min||44.7 avg / 38 min|
|High||96.9 avg / 76.4 min||74 avg / 60.6 min||39.5 avg / 34.2 min|
|Ultra||85.7 avg / 71.1 min||56.8 avg / 42 min||25.7 avg / 8.4 min|
Gears 5 Tech Test benchmarks and frames per second analysis performed on AMD Radeon R7 370 2GB | Intel i7-5820K @4.2GHz | 16GB DDR4
And it’s the same test again, this time with the low-end Radeon R7 370 2GB and focusing on 720p and 1080p screen resolutions. Benchmarks at 1440p are fairly redundant here as the Radeon 370 just isn’t equipped to run Gears 5 at this resolution.
Gears of War 5 Tech Test AMD Radeon R7 270 2GBBenchmarks @ 720p
Gears of War 5 Tech Test Radeon R7 2GB Benchmarks @ 1080p
|Low||79 avg / 60.3 min||49.1 avg / 39.3 avg|
|Medium||51.1 avg / 41.6 min||31.5 avg / 24.5 min|
|High||46.1 avg / 36.4 min||29 avg / 23.2 min|
|Ultra||32.2 avg / 26.1 min||20.7 avg / 15.8 min|
Visually, Gears 5 is fairly good but not exactly mind-blowing. There’s some great model detail up close on Ultra, as well as some atmospheric lighting but, for those who played Gears of War 4, it’s definitely a whole lot more of the same for the most part. It does the job, basically, but it does mean the final product isn’t overly demanding.
System memory usage in Gears 5 rarely ever tips over 5GB from our experience, so the 16GB recommended RAM requirement starts to seem a little ludicrous. Likewise, our VRAM usage on the 6GB RTX 2060 peaked at 5.15 GB, so 6GB VRAM should be plenty.
In our system, VRAM usage looked much like this on Ultra:
1080p – 4.13 GB 1440p – 4.65 GB 4K – 5.15 GB
The GeForce RTX 2060 can hitch a little at 4K resolution and even on 1440p though. It’s not the VRAM that’s at play here though; the GPU is at 100% capacity and is being maxed out at 1440p/Ultra and 4K/Medium and upwards. Squeeze in a mite more optimisation between now and launch though and we can foresee the GeForce RTX 2060 eventually hitting 60fps @ 1440p Ultra.
The GeForce RTX 2060 begins to get a bit battered around at ultra-HD, however, and we’d have to hand this over to the RTX 2070 Supers of this world and above. Still, an RTX 2060 was never designed as a 4K graphics card. Anyone with this GPU and a 1080p or 1440p monitor can be assured of some pretty great performance.